![]() You may collect any number of Partner Cards with the same name.Īnytime you're directed to discard a Partner Card, return it, color side up, to the bottom of its colored starting pile. Some Partner Cards will share the same name, but have different abilities that help you during the game. You may collect any number of Partners, but their powers and abilities are not cumulative and may not be added together. You may collect more than one Partner, but you must collect them one at a time. In order to turn in a Life Tile, you must move to the Museum Home Space by spinning and moving there (ie: you cannot turn in a Tile if you are sent there because of a Trap or Adventure Card). Life Tiles can be exchanged for cash at the Museum Home Space at any time during the game. ![]() If you are asked to pick up a Life Tile and there are no tiles left on the game board, take the correct colored Life Tile from another player. Life Tiles are worth money, so the more you can collect, the better! ![]() Pick a tile from the corresponding colored game path. (Note, there are no Life Tiles on the gold Museum path). The Life Tiles are all color-coded to match the different game paths. The Cards/Life Tiles Life Tilesĭuring the game, an Adventure Card may tell you to take a Life Tile(s). Need help escaping a trap? Don't forget your Partner! He or she could help you add to your spin and get you out of the trap. Note: If you begin your turn on a Trap Space you do not have to try to escape again. If there is no Partner Card available for that space, continue your move. Show everyone which Partner you have chosen. This ends your turn even if you have moves left. If there is a Partner Card available for that space, STOP and pick it up. Whenever you reach a Partner Space you must pause. There are 3 Partner Spaces one on each of the three movie game paths. If there is no Relic at the space, continue to move. ![]() Hang onto the Relic because it will be worth money at the end of the game. If there is a Relic on that space, STOP and pick it up. Whenever you reach a Relic Space you must pause. There are 3 Relic Spaces, one on each colored movie game path. If you land on a space that is blank, draw an Adventure Card and follow the directions on the card. If you enter the Museum Home Space, you must STOP even if you have moves left. Get moved there by an Adventure card or trap.Įnter or exit any of the three spaces connected to the Museum Home Space by way of the Museum Path (the gold path).Have a Life Tile which you want to trade in for money, or.The Museum Home Space is where your adventure begins but you may return here later in the game provided you: If there is a Partner or Relic on that space, you must STOP and take a card or Relic. Note: If you move to a space marked STOP, you must always pause on that space, regardless of how many moves you have left. This is important because when you are directed to draw a card, it must match the gamepath you are on. Notice there are different colored game paths. Each player gets $20,000 (1 - $10,000 bill and 2 - $5,000 bills).ĭuring the game you will draw Adventure Cards and move around the gamepath. ![]() This player is in charge of all money paid to and from the Investment Fund. Place any extra Adventurers back in the box.Ħ Shuffle the 40 Adventure Cards and place them facedown and off to the side of the game board.ħ Shuffle the 5 Special Event Cards and place them facedown on the bottom of the shuffled Adventurer Card deck as shown.Ĩ Choose a player to be the Investor. Setupġ Place each Relic (The Ark, Sankara Stones and the Holy Grail) on its corresponding Relic Space.Ģ Separate and shuffle the Life Tiles into 3 color piles and place them facedown.ģ Separate and shuffle the 9 Partner Cards into 3 color piles and place them facedown.Ĥ Choose an Adventurer pawn and place it on the Museum Home Space. Collect money, Life Tiles and Relics and have the most money at the end of the game. ![]()
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